Brew City Brawl 2025
Ruleset
Tournament Format
This will be a 3-round, one-day tournament utilizing a resurrection format in which injuries are removed after each round, players do not earn SPP or advancements, and any differences in team TV is ignored. In essence, each team is ‘reset’ at the start of each round.
Round Draws and Scoring
Rounds will be drawn using Swiss Pairings. Tournament score will be calculated as follows:
- Win: 2 points
- Draw: 1 points
- Loss: 0 points
Tiebreakers will likely be needed to determine the overall winners in each category, and will be calculated thusly:
- Opponent Score: The total of all opponent's tournament scores during the tournament, also known as Strength of Schedule
- Net Touchdowns (Touchdowns scored minus touchdowns conceded) + Net Casualties (Casualties causes minus casualties received)
- Total Touchdowns scored
- Total Casualties inflicted
Building a Team for the Brew City Brawl
Team budget and number of skills for the team are provided according to the below chart. Coaches must prepare a legal roster (11 players minimum before any Stars, no more than 16 rostered players) using the listed build value for the team’s tier.
Race | Tier | Build Value | Skill Points | Max Secondary |
---|---|---|---|---|
Chaos Dwarf | 1 | 1,150,000 | 6 | 1 |
Dark Elf | ||||
Dwarf | ||||
Lizardmen | ||||
Shambling Undead | ||||
Underworld Denizens | ||||
Amazon | 2 | 1,160,000 | 7 | 1 |
Norse | ||||
Orcs | ||||
Skaven | ||||
Wood Elf | ||||
High Elf | 3 | 1,170,000 | 8 | 2 |
Human | ||||
Necromantic Horror | ||||
Tomb Kings | ||||
Elven Union | ||||
Vampire | ||||
Chaos Renegade | 4 | 1,180,000 | 9 | 2 |
Khorne | ||||
Old World Alliance | ||||
Slann | ||||
Black Orc | 5 | 1,190,000 | 10 | 3 |
Chaos Chosen | ||||
Imperial Nobility | ||||
Nurgle | ||||
Goblin | 6 | 1,200,000 | 11 | No Limit |
Gnome | ||||
Ogre | ||||
Halfling | ||||
Snotling |
One skill per player at a cost of Primary Skill = 1 SP , Secondary Skill = 2 SP. Players may not be given multiple skills. In addition to players, treasury may be spent as follows:
Quantity | Inducement/Staff | Cost | Available To: |
---|---|---|---|
0-8 | Rerolls | Per Roster | All teams |
0-6 | Assistant Coaches | 10,000 | All teams |
0-12 | Cheerleaders | 10,000 | All teams |
0-1 | Apothecary | 50,000 | Any teams able to hire an Apothecary per their roster |
0-6 | Dedicated Fans | 10,000 | All teams |
0-1 | Team Mascot | 30,000 | All teams |
0-1 | Weather Mage | 30,000 | All teams |
0-2 | Bloodweiser Kegs | 50,000 | All teams |
0-3 | Bribes* | 100,000 (50,000) |
All teams (Bribery and Corruption) |
0-1 | Josef Bugman | 100,000 | All teams |
0-1 | Mortuary Assistant | 100,000 | Sylvanian Spotlight |
0-1 | Plague Doctor | 100,000 | Favored of Nurgle |
0-2 | Wandering Apothecary | 100,000 | Any teams able to hire an Apothecary per their roster |
0-1 | Riotous Rookies | 100,000 | Any team able to hire Riotous Rookies per their roster |
0-1 | Halfling Master Chef | 300,000 (100,000) |
All teams (Halflings) |
0-1 | Star Player | Per Player | Tier 1-4 Teams |
0-2 | Star Players | Per Player | Tier 5-6 Teams |
Bribes: A coach cannot induce bribes if there is a player with the Sneaky Git skill AND/OR the Secret Weapon Trait on their roster. Goblin and Snotling teams have special permission to induce bribes even if their roster contains players with the Secret Weapon trait (but not the Sneaky Git skill). |
Star Players
Star Players are handled somewhat differenty in this ruleset to encourage roster diversity.
- A coach must have a minimum of 11 rostered players before selecting a Star Player
- Any Star Player pair is considered 2 Star Players in terms of skill point costs, and are only usable by Tier 5 and Tier 6 teams
- If both coaches have hired the same Star Player for a game, then neither coach may use that player for that game
- Star Players have a cost in Skill Points in addition to their cost in gold to induce:
Player Cost Skill Point Cost Up to 99,000 1 Skill Point 100,000 - 199,000 2 Skill Points 200,000 - 299,000 3 Skill Points 300,000 - 399,000 4 Skill Points - The following star players are banned from being used:
Banned Stars Bomber Dribblesnot Cindy Piewhistle Deeproot Strongbranch Dribl & Drull Estelle La Veneaux Griff Oberwald Hakflem Skuttlespike Kreek Rustgouger Morg 'n Thorg Varag Ghoul-Chewer
The Tournament uses the Blood Bowl 2020 edition Exhibition play rules as found in the main Blood Bowl rulebook.
Dice Eqiquette
Coaches are expected to bring a single complete set of dice (3 six-sided block dice, 2 six-sided numerical dice, a single d8, and a single d16) that is clearly readable. In the event that alternate symbols are used on some faces of the dice, coaches should take time before the start of the match to make it clear what each symbol means. Coaches should also discuss and agree on what constitutes an acceptably-rolled die, a cocked die, etc. and how to resolve any issues with rolling. Agree on an approach and stick with it throughout the game!
The sharing of dice is encouraged, and is mandatory if requested by one of the coaches at any point in the game.
Code of Conduct
Should coaches have any concerns or questions during a game or between rounds, please speak to a referee. If they are asked to make a decision or judgment on a rule, remember that their decision is final.
Blood Bowl is a battle of skill and luck between you and your opponent. Quick reference guides for core rules are useful and encouraged; play books that explain how to set up, attempt a one-turn touchdown, etc. are not permitted.
Coaches are expected to be respectful to each other and to all other individuals in the tournament space. Please respect preferred modes of address, be mindful that others are using the space as well, and refrain from expressing excessive displeasure regarding things like failed rolls.
Game Completion: If a game is called by a referee after the allowed time for the round has expired, the game will end immediately with no further actions taken. As such it is in every coach's interest to ensure they keep an eye on the game time. Use of a game clock with equal time alloted to each coach is recommended but not required, unless requested by a coach during the round. Intentionally slow-rolling turns or otherwise delaying in an attempt to prevent the opposing coach from taking their alloted turns will result in a warning from referee and may lead to further escalation if it continues.
Spectating: Watching games after having finished their match during a round is strongly encouraged, as is inviting outside spectators to watch the game. When observing a game, coaches may not make any recommendations to either of the coaches still involved in the game.
Handling Miniatures: Always ask opponents before handling their figures, and respect them if they prefer not to.